Gamestorming · MDA · Playtesting

Teams find their brand by building a game they take home.

In a facilitated workshop your team builds a small game about your brand. Writing rules forces the decisions a moodboard leaves open: what gets rewarded, what costs something, what is off limits. You leave with a playable game and your brand on one page, in the language of play.

Price
On request
Duration
½ day – 2 days
Delivered as
Game + Brand Game Canvas
Method: MDA framework (Hunicke, LeBlanc, Zubek) · Gamestorming: open, explore, closeProof: the island on this site was built the same way. Walk through it before you book.

Why a game works

Brands usually describe themselves with adjectives. A game doesn't accept adjectives: it needs rules, rewards and a world, and every one of them is a brand decision.

01

Rules are values

What a game rewards is what a brand cares about. Points for speed or for care? Writing the rule means choosing, not describing.

02

Mechanics, dynamics, feeling

Game designers build mechanics, players feel the result. Brands start from the feeling. The game makes you find the mechanic that causes it.

03

One verb at the core

Good small games have one main verb: climb, sail, stamp. “What do people do with us?” is a brand question, and usually the hardest one of the day.

04

Play instead of asking

A playtest shows what people do, not what they say. Thinking with your hands lowers the bar for everyone in the room.

How it works

  1. Discovery call

    30 min · free

    Who plays, and which format fits.

  2. Workshop

    ½ day or 2-day sprint

    Discover, rules, world, play & test.

  3. Take it home

    Paper kit · playable link

    The game, the canvas and the playtest notes.

Pilot price, fixed after the call.

Three formats

Start small. The half day is the way in; the sprint and the build grow from it.

½ day · Discovery

A canvas and a paper game

Discover, rules and world, then a paper prototype. You leave with a filled-in canvas, a played paper game and photo notes. Fits a kick-off, an offsite or a strategy day.

2 days · Discovery Sprint

A playable link

All five steps. On day two the prototype becomes digital and playable on the island's engine. You leave with a link to a mini game.

4–6 weeks · Build

The brand's own game

The prototype becomes your game: for the website, a trade fair, onboarding or recruiting.

The Brand Game Canvas

The worksheet goes home filled in and works as a brief afterwards. Here is how I filled it in for the island on this site.

Brand Game Canvas · filled in for the island “Visit Phil”
FieldGuiding questionOn the island
PlayersWho plays, and what do they really want?Teams and recruiters who want to see how I work
The verbWhat do people do with us? One word.Discover & stamp
GoalWhen does the player win, and when does the brand?Every stall found; the brand wins with a conversation
RewardWhat earns something? That's what we value.A stamp for every stall you discover
Costs & rulesWhat is scarce, what is off limits?At most one hint, never in the first 20 seconds
World & materialWhere does it happen, what is it made of, how does it sound?An island with a pier, market stalls and a campfire
Feeling at the endOne sentence players should say.“Now I know how he works.”
The shareableThe moment people pass on.The fire where a rejection turns into something useful

Your canvas stays with you. Nothing from the workshop is published.

Before you book

What teams usually ask first.

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